What if you're making an application that should dispose of 90% of resources while working on an almost infinite set of configuration? Where to start the game testing process? How (not) to burn a video card? Why buy old computers at flea market? How to make game lag unnoticed to the player?
This talk is an aggregation of experience that will help to understand how big games are tested, how to build this process, what computer game is like as an object of performance testing. Also, what the game testing looks and doesn't look like application testing.